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Posted by unknown on Mon 22 Feb 2010 15:52 183 views - Syntax: None - Expires: never - Report - IMG - Download -

15:50:27: Creating resource group General
15:50:27: Creating resource group Internal
15:50:27: Creating resource group Autodetect
15:50:27: SceneManagerFactory for type 'DefaultSceneManager' registered.
15:50:27: Registering ResourceManager for type Material
15:50:27: Registering ResourceManager for type Mesh
15:50:27: Registering ResourceManager for type Skeleton
15:50:27: MovableObjectFactory for type 'ParticleSystem' registered.
15:50:27: OverlayElementFactory for type Panel registered.
15:50:27: OverlayElementFactory for type BorderPanel registered.
15:50:27: OverlayElementFactory for type TextArea registered.
15:50:27: Registering ResourceManager for type Font
15:50:27: ArchiveFactory for archive type FileSystem registered.
15:50:27: ArchiveFactory for archive type Zip registered.
15:50:27: FreeImage version: 3.10.0
15:50:27: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
15:50:27: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
15:50:27: DDS codec registering
15:50:27: Registering ResourceManager for type HighLevelGpuProgram
15:50:27: Registering ResourceManager for type Compositor
15:50:27: MovableObjectFactory for type 'Entity' registered.
15:50:27: MovableObjectFactory for type 'Light' registered.
15:50:27: MovableObjectFactory for type 'BillboardSet' registered.
15:50:27: MovableObjectFactory for type 'ManualObject' registered.
15:50:27: MovableObjectFactory for type 'BillboardChain' registered.
15:50:27: MovableObjectFactory for type 'RibbonTrail' registered.
15:50:27: Loading library .\RenderSystem_Direct3D9
15:50:27: Installing plugin: D3D9 RenderSystem
15:50:27: D3D9 : Direct3D9 Rendering Subsystem created.
15:50:27: D3D9: Driver Detection Starts
15:50:27: D3D9: Driver Detection Ends
15:50:27: Plugin successfully installed
15:50:27: Loading library .\RenderSystem_GL
15:50:27: Installing plugin: GL RenderSystem
15:50:27: OpenGL Rendering Subsystem created.
15:50:27: Plugin successfully installed
15:50:27: Loading library .\Plugin_ParticleFX
15:50:27: Installing plugin: ParticleFX
15:50:27: Particle Emitter Type 'Point' registered
15:50:27: Particle Emitter Type 'Box' registered
15:50:27: Particle Emitter Type 'Ellipsoid' registered
15:50:27: Particle Emitter Type 'Cylinder' registered
15:50:27: Particle Emitter Type 'Ring' registered
15:50:27: Particle Emitter Type 'HollowEllipsoid' registered
15:50:27: Particle Affector Type 'LinearForce' registered
15:50:27: Particle Affector Type 'ColourFader' registered
15:50:27: Particle Affector Type 'ColourFader2' registered
15:50:27: Particle Affector Type 'ColourImage' registered
15:50:27: Particle Affector Type 'ColourInterpolator' registered
15:50:27: Particle Affector Type 'Scaler' registered
15:50:27: Particle Affector Type 'Rotator' registered
15:50:27: Particle Affector Type 'DirectionRandomiser' registered
15:50:27: Particle Affector Type 'DeflectorPlane' registered
15:50:27: Plugin successfully installed
15:50:27: Loading library .\Plugin_BSPSceneManager
15:50:28: Installing plugin: BSP Scene Manager
15:50:28: Plugin successfully installed
15:50:28: Loading library .\Plugin_CgProgramManager
15:50:28: Installing plugin: Cg Program Manager
15:50:28: Plugin successfully installed
15:50:28: Loading library .\Plugin_PCZSceneManager.dll
15:50:28: Installing plugin: Portal Connected Zone Scene Manager
15:50:28: PCZone Factory Type 'ZoneType_Default' registered
15:50:28: Plugin successfully installed
15:50:28: Loading library .\Plugin_OctreeZone.dll
15:50:28: Installing plugin: Octree Zone Factory
15:50:28: Plugin successfully installed
15:50:28: Loading library .\Plugin_OctreeSceneManager
15:50:28: Installing plugin: Octree & Terrain Scene Manager
15:50:28: Plugin successfully installed
15:50:28: *-*-* OGRE Initialising
15:50:28: *-*-* Version 1.6.5 (Shoggoth)
15:50:28: Creating resource group loading
15:50:28: Added resource location '../../data/loading.pak' of type 'Zip' to resource group 'loading' with recursive option
15:50:28: Creating resource group debug
15:50:28: Added resource location '../../data/debug.pak' of type 'Zip' to resource group 'debug' with recursive option
15:50:28: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
15:50:28: D3D9 : RenderSystem Option: Anti aliasing = None
15:50:28: D3D9 : RenderSystem Option: Floating-point mode = Fastest
15:50:28: D3D9 : RenderSystem Option: Full Screen = No
15:50:28: D3D9 : RenderSystem Option: Rendering Device = NVIDIA GeForce GTX 260
15:50:28: D3D9 : RenderSystem Option: VSync = No
15:50:28: D3D9 : RenderSystem Option: Video Mode = 1280 x 768 @ 32-bit colour
15:50:28: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
15:50:28: CPU Identifier & Features
15:50:28: -------------------------
15:50:28:  *   CPU ID: GenuineIntel: Intel(R) Core(TM) i7 CPU         920  @ 2.67GHz
15:50:28:  *      SSE: yes
15:50:28:  *     SSE2: yes
15:50:28:  *     SSE3: yes
15:50:28:  *      MMX: yes
15:50:28:  *   MMXEXT: yes
15:50:28:  *    3DNOW: no
15:50:28:  * 3DNOWEXT: no
15:50:28:  *     CMOV: yes
15:50:28:  *      TSC: yes
15:50:28:  *      FPU: yes
15:50:28:  *      PRO: yes
15:50:28:  *       HT: no
15:50:28: -------------------------
15:50:28: D3D9 : Subsystem Initialising
15:50:28: D3D9RenderSystem::_createRenderWindow "OGRE Render Window", 1280x768 windowed  miscParams: FSAA=0 FSAAQuality=0 colourDepth=32 gamma=false useNVPerfHUD=false vsync=false
15:50:28: D3D9 : Created D3D9 Rendering Window 'OGRE Render Window' : 1280x768, 32bpp
15:50:28: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
15:50:28: Registering ResourceManager for type Texture
15:50:28: Registering ResourceManager for type GpuProgram
15:50:28: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
15:50:28: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
15:50:28: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
15:50:28: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
15:50:28: D3D9: Vertex texture format supported - PF_FLOAT16_R
15:50:28: D3D9: Vertex texture format supported - PF_FLOAT32_R
15:50:28: D3D9: Vertex texture format supported - PF_FLOAT16_GR
15:50:28: D3D9: Vertex texture format supported - PF_FLOAT32_GR
15:50:28: RenderSystem capabilities
15:50:28: -------------------------
15:50:28: RenderSystem Name: Direct3D9 Rendering Subsystem
15:50:28: GPU Vendor: nvidia
15:50:28: Device Name: NVIDIA GeForce GTX 260
15:50:28: Driver Version: 8.17.11.9621
15:50:28:  * Fixed function pipeline: yes
15:50:28:  * Hardware generation of mipmaps: yes
15:50:28:  * Texture blending: yes
15:50:28:  * Anisotropic texture filtering: yes
15:50:28:  * Dot product texture operation: yes
15:50:28:  * Cube mapping: yes
15:50:28:  * Hardware stencil buffer: yes
15:50:28:    - Stencil depth: 8
15:50:28:    - Two sided stencil support: yes
15:50:28:    - Wrap stencil values: yes
15:50:28:  * Hardware vertex / index buffers: yes
15:50:28:  * Vertex programs: yes
15:50:28:  * Fragment programs: yes
15:50:28:  * Geometry programs: no
15:50:28:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
15:50:28:  * Texture Compression: yes
15:50:28:    - DXT: yes
15:50:28:    - VTC: no
15:50:28:  * Scissor Rectangle: yes
15:50:28:  * Hardware Occlusion Query: yes
15:50:28:  * User clip planes: yes
15:50:28:  * VET_UBYTE4 vertex element type: yes
15:50:28:  * Infinite far plane projection: yes
15:50:28:  * Hardware render-to-texture: yes
15:50:28:  * Floating point textures: yes
15:50:28:  * Non-power-of-two textures: yes
15:50:28:  * Volume textures: yes
15:50:28:  * Multiple Render Targets: 4
15:50:28:    - With different bit depths: yes
15:50:28:  * Point Sprites: yes
15:50:28:  * Extended point parameters: yes
15:50:28:  * Max Point Size: 8192
15:50:28:  * Vertex texture fetch: yes
15:50:28:    - Max vertex textures: 4
15:50:28:    - Vertex textures shared: no
15:50:28:  * Render to Vertex Buffer : no
15:50:28:  * DirectX per stage constants: yes
15:50:28: ***************************************
15:50:28: *** D3D9 : Subsystem Initialised OK ***
15:50:28: ***************************************
15:50:28: ResourceBackgroundQueue - threading disabled
15:50:28: Particle Renderer Type 'billboard' registered
15:50:28: SceneManagerFactory for type 'BspSceneManager' registered.
15:50:28: Registering ResourceManager for type BspLevel
15:50:28: SceneManagerFactory for type 'PCZSceneManager' registered.
15:50:28: MovableObjectFactory for type 'PCZLight' registered.
15:50:28: PCZone Factory Type 'ZoneType_Octree' registered
15:50:28: PCZone Factory Type 'ZoneType_Terrain' registered
15:50:28: SceneManagerFactory for type 'OctreeSceneManager' registered.
15:50:28: SceneManagerFactory for type 'TerrainSceneManager' registered.
15:50:28: Creating resource group world
15:50:28: Added resource location '..\..\data\maps\demo.pak' of type 'Zip' to resource group 'world' with recursive option
15:50:28: Parsing scripts for resource group Autodetect
15:50:28: Finished parsing scripts for resource group Autodetect
15:50:28: Parsing scripts for resource group General
15:50:28: Finished parsing scripts for resource group General
15:50:28: Parsing scripts for resource group Internal
15:50:28: Finished parsing scripts for resource group Internal
15:50:28: Parsing scripts for resource group debug
15:50:28: Parsing script OgreCore.material
15:50:28: Parsing script Ogre.fontdef
15:50:28: Parsing script OgreDebugPanel.overlay
15:50:28: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
15:50:28: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:50:28: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:50:28: Font BlueHighwayusing texture size 512x512
15:50:28: Info: Freetype returned null for character 127 in font BlueHighway
15:50:28: Info: Freetype returned null for character 128 in font BlueHighway
15:50:28: Info: Freetype returned null for character 129 in font BlueHighway
15:50:28: Info: Freetype returned null for character 130 in font BlueHighway
15:50:28: Info: Freetype returned null for character 131 in font BlueHighway
15:50:28: Info: Freetype returned null for character 132 in font BlueHighway
15:50:28: Info: Freetype returned null for character 133 in font BlueHighway
15:50:28: Info: Freetype returned null for character 134 in font BlueHighway
15:50:28: Info: Freetype returned null for character 135 in font BlueHighway
15:50:28: Info: Freetype returned null for character 136 in font BlueHighway
15:50:28: Info: Freetype returned null for character 137 in font BlueHighway
15:50:28: Info: Freetype returned null for character 138 in font BlueHighway
15:50:28: Info: Freetype returned null for character 139 in font BlueHighway
15:50:28: Info: Freetype returned null for character 140 in font BlueHighway
15:50:28: Info: Freetype returned null for character 141 in font BlueHighway
15:50:28: Info: Freetype returned null for character 142 in font BlueHighway
15:50:28: Info: Freetype returned null for character 143 in font BlueHighway
15:50:28: Info: Freetype returned null for character 144 in font BlueHighway
15:50:28: Info: Freetype returned null for character 145 in font BlueHighway
15:50:28: Info: Freetype returned null for character 146 in font BlueHighway
15:50:28: Info: Freetype returned null for character 147 in font BlueHighway
15:50:28: Info: Freetype returned null for character 148 in font BlueHighway
15:50:28: Info: Freetype returned null for character 149 in font BlueHighway
15:50:28: Info: Freetype returned null for character 150 in font BlueHighway
15:50:28: Info: Freetype returned null for character 151 in font BlueHighway
15:50:28: Info: Freetype returned null for character 152 in font BlueHighway
15:50:28: Info: Freetype returned null for character 153 in font BlueHighway
15:50:28: Info: Freetype returned null for character 154 in font BlueHighway
15:50:28: Info: Freetype returned null for character 155 in font BlueHighway
15:50:28: Info: Freetype returned null for character 156 in font BlueHighway
15:50:28: Info: Freetype returned null for character 157 in font BlueHighway
15:50:28: Info: Freetype returned null for character 158 in font BlueHighway
15:50:28: Info: Freetype returned null for character 159 in font BlueHighway
15:50:28: Info: Freetype returned null for character 160 in font BlueHighway
15:50:28: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
15:50:28: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
15:50:28: Finished parsing scripts for resource group debug
15:50:28: Parsing scripts for resource group loading
15:50:28: Parsing script OgreCore.material
15:50:28: Parsing script Ogre.fontdef
15:50:28: Parsing script OgreLoadingPanel.overlay
15:50:28: Finished parsing scripts for resource group loading
15:50:28: Parsing scripts for resource group world
15:50:28: Parsing script scripts/chiropteraDM.shader
15:50:28: Finished parsing scripts for resource group world
15:50:28: Initialising resource group loading
15:50:28: Loading resource group 'world' - Resources: 0 World Geometry: 1
15:50:28: Texture: @lightmap0: Loading 1 faces(PF_B8G8R8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
15:50:28: Texture: @lightmap1: Loading 1 faces(PF_B8G8R8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
15:50:28: Texture: @lightmap2: Loading 1 faces(PF_B8G8R8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
15:50:28: Texture: @lightmap3: Loading 1 faces(PF_B8G8R8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
15:50:28: Texture: @lightmap4: Loading 1 faces(PF_B8G8R8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
15:50:28: Texture: @lightmap5: Loading 1 faces(PF_B8G8R8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
15:50:28: Texture: @lightmap6: Loading 1 faces(PF_B8G8R8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
15:50:28: Texture: @lightmap7: Loading 1 faces(PF_B8G8R8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
15:50:28: Texture: @lightmap8: Loading 1 faces(PF_B8G8R8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
15:50:28: Texture: @lightmap9: Loading 1 faces(PF_B8G8R8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
15:50:28: Texture: @lightmap10: Loading 1 faces(PF_B8G8R8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
15:50:28: Texture: @lightmap11: Loading 1 faces(PF_B8G8R8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
15:50:28: Texture: @lightmap12: Loading 1 faces(PF_B8G8R8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
15:50:28: Texture: @lightmap13: Loading 1 faces(PF_B8G8R8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
15:50:28: Texture: @lightmap14: Loading 1 faces(PF_B8G8R8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
15:50:28: Texture: @lightmap15: Loading 1 faces(PF_B8G8R8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
15:50:28: Texture: @lightmap16: Loading 1 faces(PF_B8G8R8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
15:50:28: Texture: @lightmap17: Loading 1 faces(PF_B8G8R8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
15:50:28: Texture: @lightmap18: Loading 1 faces(PF_B8G8R8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
15:50:28: Texture: @lightmap19: Loading 1 faces(PF_B8G8R8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
15:50:28: Texture: @lightmap20: Loading 1 faces(PF_B8G8R8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
15:50:28: Using Q3 shader textures/chiroptera/nunukliquid
15:50:28: Using Q3 shader textures/chiroptera/lig_b064-01c
15:50:28: Using Q3 shader textures/chiroptera/lig_064-02w1-2k
15:50:28: Using Q3 shader textures/chiroptera/jpblue_floor1a
15:50:28: Using Q3 shader textures/chiroptera/lig_064-02b1-2k
15:50:28: Using Q3 shader textures/chiroptera/lig_b064-01a
15:50:28: Using Q3 shader textures/chiroptera/chiroptera_skybox
15:50:28: Using Q3 shader textures/chiroptera/lig_v192-01ba
15:50:28: Using Q3 shader textures/chiroptera/lig_b064-01b
15:50:28: Using Q3 shader textures/chiroptera/nunuktelep
15:50:28: Using Q3 shader textures/chiroptera/grate1a
15:50:28: Finished loading resource group world
15:50:28: *** Initializing OIS ***
 

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