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Posted by fdb on Mon 1 Mar 2010 0:36 168 views - Syntax: None - Expires: never - Report - IMG - Download -

Core was generated by `./mangos-worldd'.
Program terminated with signal 6, Aborted.
[New process 17239]
[New process 17242]
[New process 17240]
[New process 16833]
[New process 17243]
[New process 17241]
[New process 16831]
[New process 16830]
[New process 16832]
#0  0xb751b556 in raise () from /lib/libc.so.6
#0  0xb751b556 in raise () from /lib/libc.so.6
No symbol table info available.
#1  0xb751cd78 in abort () from /lib/libc.so.6
No symbol table info available.
#2  0xb771d988 in __gnu_cxx::__verbose_terminate_handler ()
   from /usr/lib/libstdc++.so.6
No symbol table info available.
#3  0xb771b865 in ?? () from /usr/lib/libstdc++.so.6
No symbol table info available.
#4  0xb771b8a2 in std::terminate () from /usr/lib/libstdc++.so.6
No symbol table info available.
#5  0xb771b9da in __cxa_throw () from /usr/lib/libstdc++.so.6
No symbol table info available.
#6  0xb771c033 in operator new () from /usr/lib/libstdc++.so.6
No symbol table info available.
#7  0xb771c11d in operator new[] () from /usr/lib/libstdc++.so.6
No symbol table info available.
#8  0x084f7221 in VMAP::ModelContainer::readFile (this=0x9caa6180,
    filename=0x4a24deb4 "/home/XXX/opt/Data_332/vmaps/001_45_28.vmap")
    at ../../../../src/shared/vmap/ModelContainer.cpp:292
        magic = "VMAP_2.0"
        basePos = {x = 0, y = 0, z = 0, static ZERO = {x = 0, y = 0, z = 0,
    static ZERO = <same as static member of an already seen type>,
    static ZERO3 = {x = 0, y = 0, z = 0,
      static ZERO = <same as static member of an already seen type>,
      static ZERO3 = <same as static member of an already seen type>,
      static UNIT_X = {x = 1, y = 0, z = 0,
        static ZERO = <same as static member of an already seen type>,
        static ZERO3 = <same as static member of an already seen type>,
        static UNIT_X = <same as static member of an already seen type>,
        static UNIT_Y = {x = 0, y = 1, z = 0,
          static ZERO = <same as static member of an already seen type>,
          static ZERO3 = <same as static member of an already seen type>,
          static UNIT_X = <same as static member of an already seen type>,
          static UNIT_Y = <same as static member of an already seen type>,
          static UNIT_Z = {x = 0, y = 0, z = 1,
            static ZERO = <same as static member of an already seen type>,
            static ZERO3 = <same as static member of an already seen type>,
            static UNIT_X = <same as static member of an already seen type>,
            static UNIT_Y = <same as static member of an already seen type>,
            static UNIT_Z = <same as static member of an already seen type>,
            static INF3 = {x = inf, y = inf, z = inf,
              static ZERO = <same as static member of an already seen type>,
              static ZERO3 = <same as static member of an already seen type>,
              static UNIT_X = <same as static member of an already seen type>,
              static UNIT_Y = <same as static member of an already seen type>,
              static UNIT_Z = <same as static member of an already seen type>,
              static INF3 = <same as static member of an already seen type>,
              static NAN3 = {x = nan(0x400000), y = nan(0x400000),
                z = nan(0x400000),
                static ZERO = <same as static member of an already seen type>,
                static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>,
                static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>,
                static INF3 = <same as static member of an already seen type>,
                static NAN3 = <same as static member of an already seen type>,
                static dummy = {x = 0, y = 0, z = 0,
                  static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>,
                  static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>,
                  static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>,
                  static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}},
              static dummy = <same as static member of an already seen type>},
            static NAN3 = <same as static member of an already seen type>,
            static dummy = <same as static member of an already seen type>},
          static INF3 = <same as static member of an already seen type>,
          static NAN3 = <same as static member of an already seen type>,
          static dummy = <same as static member of an already seen type>},
        static UNIT_Z = <same as static member of an already seen type>,
        static INF3 = <same as static member of an already seen type>,
        static NAN3 = <same as static member of an already seen type>,
        static dummy = <same as static member of an already seen type>},
      static UNIT_Y = <same as static member of an already seen type>,
      static UNIT_Z = <same as static member of an already seen type>,
      static INF3 = <same as static member of an already seen type>,
      static NAN3 = <same as static member of an already seen type>,
      static dummy = <same as static member of an already seen type>},
    static UNIT_X = <same as static member of an already seen type>,
    static UNIT_Y = <same as static member of an already seen type>,
    static UNIT_Z = <same as static member of an already seen type>,
    static INF3 = <same as static member of an already seen type>,
    static NAN3 = <same as static member of an already seen type>,
    static dummy = <same as static member of an already seen type>},
  static ZERO3 = <same as static member of an already seen type>,
  static UNIT_X = <same as static member of an already seen type>,
  static UNIT_Y = <same as static member of an already seen type>,
  static UNIT_Z = <same as static member of an already seen type>,
  static INF3 = <same as static member of an already seen type>,
  static NAN3 = <same as static member of an already seen type>,
  static dummy = <same as static member of an already seen type>}
        low = {x = 14977.2197, y = -104.26638, z = 23980.1465, static ZERO = {
    x = 0, y = 0, z = 0,
    static ZERO = <same as static member of an already seen type>,
    static ZERO3 = {x = 0, y = 0, z = 0,
      static ZERO = <same as static member of an already seen type>,
      static ZERO3 = <same as static member of an already seen type>,
      static UNIT_X = {x = 1, y = 0, z = 0,
        static ZERO = <same as static member of an already seen type>,
        static ZERO3 = <same as static member of an already seen type>,
        static UNIT_X = <same as static member of an already seen type>,
        static UNIT_Y = {x = 0, y = 1, z = 0,
          static ZERO = <same as static member of an already seen type>,
          static ZERO3 = <same as static member of an already seen type>,
          static UNIT_X = <same as static member of an already seen type>,
          static UNIT_Y = <same as static member of an already seen type>,
          static UNIT_Z = {x = 0, y = 0, z = 1,
            static ZERO = <same as static member of an already seen type>,
            static ZERO3 = <same as static member of an already seen type>,
            static UNIT_X = <same as static member of an already seen type>,
            static UNIT_Y = <same as static member of an already seen type>,
            static UNIT_Z = <same as static member of an already seen type>,
            static INF3 = {x = inf, y = inf, z = inf,
              static ZERO = <same as static member of an already seen type>,
              static ZERO3 = <same as static member of an already seen type>,
              static UNIT_X = <same as static member of an already seen type>,
              static UNIT_Y = <same as static member of an already seen type>,
              static UNIT_Z = <same as static member of an already seen type>,
              static INF3 = <same as static member of an already seen type>,
              static NAN3 = {x = nan(0x400000), y = nan(0x400000),
                z = nan(0x400000),
                static ZERO = <same as static member of an already seen type>,
                static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>,
                static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>,
                static INF3 = <same as static member of an already seen type>,
                static NAN3 = <same as static member of an already seen type>,
                static dummy = {x = 0, y = 0, z = 0,
                  static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>,
                  static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>,
                  static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>,
                  static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}},
              static dummy = <same as static member of an already seen type>},
            static NAN3 = <same as static member of an already seen type>,
            static dummy = <same as static member of an already seen type>},
          static INF3 = <same as static member of an already seen type>,
          static NAN3 = <same as static member of an already seen type>,
          static dummy = <same as static member of an already seen type>},
        static UNIT_Z = <same as static member of an already seen type>,
        static INF3 = <same as static member of an already seen type>,
        static NAN3 = <same as static member of an already seen type>,
        static dummy = <same as static member of an already seen type>},
      static UNIT_Y = <same as static member of an already seen type>,
      static UNIT_Z = <same as static member of an already seen type>,
      static INF3 = <same as static member of an already seen type>,
      static NAN3 = <same as static member of an already seen type>,
      static dummy = <same as static member of an already seen type>},
    static UNIT_X = <same as static member of an already seen type>,
    static UNIT_Y = <same as static member of an already seen type>,
    static UNIT_Z = <same as static member of an already seen type>,
    static INF3 = <same as static member of an already seen type>,
    static NAN3 = <same as static member of an already seen type>,
    static dummy = <same as static member of an already seen type>},
  static ZERO3 = <same as static member of an already seen type>,
  static UNIT_X = <same as static member of an already seen type>,
  static UNIT_Y = <same as static member of an already seen type>,
  static UNIT_Z = <same as static member of an already seen type>,
  static INF3 = <same as static member of an already seen type>,
  static NAN3 = <same as static member of an already seen type>,
  static dummy = <same as static member of an already seen type>}
        high = {x = 15883.5762, y = 139.550766, z = 24728.0117, static ZERO = {
    x = 0, y = 0, z = 0,
    static ZERO = <same as static member of an already seen type>,
    static ZERO3 = {x = 0, y = 0, z = 0,
      static ZERO = <same as static member of an already seen type>,
      static ZERO3 = <same as static member of an already seen type>,
      static UNIT_X = {x = 1, y = 0, z = 0,
        static ZERO = <same as static member of an already seen type>,
        static ZERO3 = <same as static member of an already seen type>,
        static UNIT_X = <same as static member of an already seen type>,
        static UNIT_Y = {x = 0, y = 1, z = 0,
          static ZERO = <same as static member of an already seen type>,
          static ZERO3 = <same as static member of an already seen type>,
          static UNIT_X = <same as static member of an already seen type>,
          static UNIT_Y = <same as static member of an already seen type>,
          static UNIT_Z = {x = 0, y = 0, z = 1,
            static ZERO = <same as static member of an already seen type>,
            static ZERO3 = <same as static member of an already seen type>,
            static UNIT_X = <same as static member of an already seen type>,
            static UNIT_Y = <same as static member of an already seen type>,
            static UNIT_Z = <same as static member of an already seen type>,
            static INF3 = {x = inf, y = inf, z = inf,
              static ZERO = <same as static member of an already seen type>,
              static ZERO3 = <same as static member of an already seen type>,
              static UNIT_X = <same as static member of an already seen type>,
              static UNIT_Y = <same as static member of an already seen type>,
              static UNIT_Z = <same as static member of an already seen type>,
              static INF3 = <same as static member of an already seen type>,
              static NAN3 = {x = nan(0x400000), y = nan(0x400000),
                z = nan(0x400000),
                static ZERO = <same as static member of an already seen type>,
                static ZERO3 = <same as static member of an already seen type>, static UNIT_X = <same as static member of an already seen type>,
                static UNIT_Y = <same as static member of an already seen type>, static UNIT_Z = <same as static member of an already seen type>,
                static INF3 = <same as static member of an already seen type>,
                static NAN3 = <same as static member of an already seen type>,
                static dummy = {x = 0, y = 0, z = 0,
                  static ZERO = <same as static member of an already seen type>, static ZERO3 = <same as static member of an already seen type>,
                  static UNIT_X = <same as static member of an already seen type>, static UNIT_Y = <same as static member of an already seen type>,
                  static UNIT_Z = <same as static member of an already seen type>, static INF3 = <same as static member of an already seen type>,
                  static NAN3 = <same as static member of an already seen type>, static dummy = <same as static member of an already seen type>}},
              static dummy = <same as static member of an already seen type>},
            static NAN3 = <same as static member of an already seen type>,
            static dummy = <same as static member of an already seen type>},
          static INF3 = <same as static member of an already seen type>,
          static NAN3 = <same as static member of an already seen type>,
          static dummy = <same as static member of an already seen type>},
        static UNIT_Z = <same as static member of an already seen type>,
        static INF3 = <same as static member of an already seen type>,
        static NAN3 = <same as static member of an already seen type>,
        static dummy = <same as static member of an already seen type>},
      static UNIT_Y = <same as static member of an already seen type>,
      static UNIT_Z = <same as static member of an already seen type>,
      static INF3 = <same as static member of an already seen type>,
      static NAN3 = <same as static member of an already seen type>,
      static dummy = <same as static member of an already seen type>},
    static UNIT_X = <same as static member of an already seen type>,
    static UNIT_Y = <same as static member of an already seen type>,
    static UNIT_Z = <same as static member of an already seen type>,
    static INF3 = <same as static member of an already seen type>,
    static NAN3 = <same as static member of an already seen type>,
    static dummy = <same as static member of an already seen type>},
  static ZERO3 = <same as static member of an already seen type>,
  static UNIT_X = <same as static member of an already seen type>,
  static UNIT_Y = <same as static member of an already seen type>,
  static UNIT_Z = <same as static member of an already seen type>,
  static INF3 = <same as static member of an already seen type>,
  static NAN3 = <same as static member of an already seen type>,
  static dummy = <same as static member of an already seen type>}
        result = <value optimized out>
        flags = 0
        size = 2004844
        ident = "CTREE01"
        chunk = "TRIB"
        ival = 111380
        rf = (FILE *) 0x8c813680
#9  0x084f07a2 in VMAP::MapTree::loadMap (this=0x189b2a88,
    pDirFileName=@0xad168e68, pMapTileIdent=11548)
    at ../../../../src/shared/vmap/VMapManager.cpp:717
        fname = {static npos = 4294967295,
  _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>},
    _M_p = 0x4a24deb4 "/home/XXX/opt/Data_332/vmaps/001_45_28.vmap"}}
        mc = (VMAP::ManagedModelContainer *) 0x9caa6180
        name = {static npos = 4294967295,
  _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x535f2fac "001_45_28.vmap"}}
        lineBuffer = "001_45_28.vmap\n\000\021ÐY\bÌÿÿÿTÏU·QØU·(Ó%C\220³\223F\000\000\000001_45_28.vmdir\000\bÀÛV-ô\215\026­ \215\026­¼\215\026­ \000\000\000\000\000\000\000 \000\000\000\216ru·\030ê¨< \214\026­\001\000\000\000ø\215\026­\020\000\000\001\000\000\000\000ô¯b·\030\000\000\000\030\000\000\000¨\214\026­\000\000\000\000ã \027\bP\236ߥ\000\000\000\000\200¼[·", '\0' <repeats 13 times>, "\020\000\000\000\000\000\000ô¯b·ô¯b·\000\000\000\000x\227UlÜ\214\026­%hU·\036\000\000\000\000\020\000"...
        newModelLoaded = false
        filesInDir = {iRefCount = 0, iFiles = {data = 0xb5a04a10, num = 1,
    numAllocated = 1}}
        fb = {static npos = 4294967295,
  _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>},
    _M_p = 0x5c20e9dc "/home/XXX/opt/Data_332/vmaps/001_45_28.vmdir"}}
        df = (FILE *) 0x885be8e0
        result = <value optimized out>
#10 0x084f0c13 in VMAP::VMapManager::_loadMap (this=0x865cda8,
    pBasePath=0x6307718c "/home/XXX/opt/Data_332/vmaps", pMapId=1,
    x=11520, y=28, pForceTileLoad=false)
    at ../../../../src/shared/vmap/VMapManager.cpp:252
        result = 104
        dirFileName = {static npos = 4294967295,
  _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x87a06ccc "001_45_28.vmdir"}}
        instanceTree = (VMAP::MapTree *) 0x189b2a88
#11 0x084f0f5c in VMAP::VMapManager::loadMap (this=0x865cda8,
    pBasePath=0x6307718c "/home/XXX/opt/Data_332/vmaps", pMapId=1, x=45,
    y=28) at ../../../../src/shared/vmap/VMapManager.cpp:199
        loaded = <value optimized out>
        result = <value optimized out>
#12 0x082452df in Map::LoadVMap (this=0x189c0808, gx=45, gy=28)
    at ../../../src/game/Map.cpp:123
        vmapLoadResult = <value optimized out>
#13 0x08248a4f in Map::EnsureGridCreated (this=0x189c0808, p=@0xad168f88)
    at ../../../src/game/Map.cpp:371
        gx = 17239
        gy = 6
#14 0x08248cc6 in Map::EnsureGridLoaded (this=0x189c0808, cell=@0xad16903c)
    at ../../../src/game/Map.cpp:406
        grid = <value optimized out>
        __PRETTY_FUNCTION__ = "bool Map::EnsureGridLoaded(const Cell&)"
#15 0x08251c68 in Map::UpdatePlayerVisibility (this=0x189c0808,
    player=0x707710d8, cell=
        {data = {Part = {grid_x = 36, grid_y = 4, cell_x = 41, cell_y = 5, nocreate = 1, reserved = 86}, All = 2903937316}}, cellpair=
      {x_coord = 2903937284, y_coord = 1086569680})
    at ../../../src/game/Map.h:613
        pl_notifier = {i_player = @0x707710d8}
        player_notifier = {i_visitor = @0xad169044}
#16 0x082550bc in Map::PlayerRelocation (this=0x189c0808, player=0x707710d8,
    x=-7557.60205, y=1553.12207, z=-1.13969707, orientation=6.1167984)
    at ../../../src/game/Map.cpp:881
        old_val = {x_coord = 142, y_coord = 279}
        new_val = {x_coord = 142, y_coord = 279}
        old_cell = {data = {Part = {grid_x = 17, grid_y = 34, cell_x = 6,
      cell_y = 7, nocreate = 0, reserved = 0}, All = 1861777}}
        new_cell = {data = {Part = {grid_x = 17, grid_y = 34, cell_x = 6,
      cell_y = 7, nocreate = 0, reserved = 0}, All = 1861777}}
        newGrid = <value optimized out>
        __PRETTY_FUNCTION__ = "void Map::PlayerRelocation(Player*, float, float, float, float)"
#17 0x08327204 in Player::SetPosition (this=0x707710d8, x=-7557.60205,
    y=1553.12207, z=-1.13969707, orientation=6.1167984, teleport=false)
    at ../../../src/game/Player.cpp:5875
        m = (class Map *) 0x189c0808
        old_x = -7564.50537
        old_y = 1554.28137
        old_z = 7.58201981
        old_r = 279
#18 0x08496202 in WorldSession::HandleMovementOpcodes (this=0x49ca068,
    recv_data=@0x9a1c2168) at ../../../src/game/MovementHandler.cpp:316
        mover = (class Unit *) 0x707710d8
        plMover = (class Player *) 0x707710d8
        movementInfo = {moveFlags = 1, moveFlags2 = 0, time = 381108983,
  pos = {x = -7557.60205, y = 1553.12207, z = -1.13969707, o = 6.1167984},
  t_guid = 0, t_pos = {x = 0, y = 0, z = 0, o = 0}, t_time = 0,
  t_seat = -1 'ÿ', t_time2 = 0, s_pitch = 0, fallTime = 787, j_velocity = 0,
  j_sinAngle = 0, j_cosAngle = 0, j_xyspeed = 0, u_unk1 = 0}
        data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0,
    _wpos = 34,
    _storage = {<std::_Vector_base<unsigned char, std::allocator<unsigned char> >> = {
        _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>},
          _M_start = 0x3ef641e0 "\ai\200J\001", _M_finish = 0x3ef64202 "a",
          _M_end_of_storage = 0x3ef64202 "a"}}, <No data fields>}},
  m_opcode = 238}
#19 0x0843201b in WorldSession::Update (this=0x49ca068)
    at ../../../src/game/WorldSession.cpp:186
        packet = (WorldPacket *) 0x9a1c2168
        currTime = <value optimized out>
#20 0x08422365 in World::UpdateSessions (this=0x865c2b8, diff=36)
    at ../../../src/game/World.cpp:1837
        sess = <value optimized out>
#21 0x08429b85 in World::Update (this=0x865c2b8, diff=36)
    at ../../../src/game/World.cpp:1383
No locals.
#22 0x081196c9 in WorldRunnable::run (this=0xb2e424e8)
    at ../../../src/mangosd/WorldRunnable.cpp:60
        diff = 36
        realCurrTime = 381108981
        realPrevTime = <value optimized out>
        prevSleepTime = 28
#23 0x084e67c0 in ACE_Based::Thread::ThreadTask (param=0xb2e424e8)
    at ../../../src/shared/Threading.cpp:183
No locals.
#24 0xb7f568be in ACE_OS_Thread_Adapter::invoke (this=0xb2e424f8)
    at ../../ace/OS_Thread_Adapter.cpp:90
        hook = (class ACE_Thread_Hook *) 0x6
        func = (
    ACE_THR_FUNC_INTERNAL) 0x84e67b0 <ACE_Based::Thread::ThreadTask(void*)>
        arg = (void *) 0xb2e424e8
        status = (ACE_THR_FUNC_RETURN) 0x0
#25 0xb7f00121 in ace_thread_adapter (args=0xb2e424f8)
    at ../../ace/Base_Thread_Adapter.cpp:124
        status = (ACE_THR_FUNC_RETURN) 0x0
#26 0xb7755f3b in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#27 0xb75bbbee in clone () from /lib/libc.so.6
No symbol table info available.
 

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