/* Copyright (C) 2006 - 2010 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: boss_lord_marrowgar
SD%Complete: 10%
SDComment: by /dev/rsa
SDCategory: Icecrown Citadel
EndScriptData */
#include "precompiled.h"
#include "def_spire.h"
enum
{
//common
SPELL_BERSERK = 47008,
//yells
//summons
//Abilities
SPELL_SABER_LASH_N = 71021,
SPELL_COLD_FLAME_N = 69146,
SPELL_BONE_STRIKE_N = 69057,
SPELL_BONE_STORM_N = 69076,
SPELL_SABER_LASH_H = 71021,
SPELL_COLD_FLAME_H = 70824,
SPELL_BONE_STRIKE_H = 69057,
SPELL_BONE_STORM_H = 69076,
};
struct MANGOS_DLL_DECL boss_lord_marrowgarAI : public ScriptedAI
{
boss_lord_marrowgarAI(Creature* pCreature) : ScriptedAI(pCreature)
{
pInstance = (ScriptedInstance*)pCreature->GetInstanceData();
Regular = pCreature->GetMap()->IsRegularDifficulty();
Reset();
}
bool Regular;
ScriptedInstance *pInstance;
uint8 stage;
uint32 m_uiSaberLash_Timer;
uint32 m_uiColdFlame_Timer;
uint32 m_uiBoneStrike_Timer;
bool m_uiBoneStorm;
bool m_uiBoneStorm_Timer;
uint32 m_uiBerserk_Timer;
uint8 health;
void Reset()
{
stage = 0;
health = 100;
m_uiSaberLash_Timer = 10000;
m_uiColdFlame_Timer = 25000;
m_uiBoneStrike_Timer = urand(17000,29000);
m_uiBoneStorm = false;
m_uiBoneStorm_Timer = 40000;
m_uiBerserk_Timer = 600000;
if(pInstance) pInstance->SetData(TYPE_MARROWGAR, NOT_STARTED);
}
void Aggro(Unit *who)
{
if(pInstance) pInstance->SetData(TYPE_MARROWGAR, IN_PROGRESS);
}
void JustDied(Unit *killer)
{
if(pInstance) pInstance->SetData(TYPE_MARROWGAR, DONE);
}
void UpdateAI(const uint32 diff)
{
if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
return;
switch(stage)
{
case 0: {
if (m_uiBoneStrike_Timer < diff)
{ if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
DoCastSpellIfCan(pTarget, Regular ? SPELL_BONE_STRIKE_N :SPELL_BONE_STRIKE_H);
m_uiBoneStrike_Timer=urand(17000,29000);
} else m_uiBoneStrike_Timer -= diff;
break;}
case 1: {
if (!m_uiBoneStorm)
{if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, Regular ? SPELL_BONE_STORM_N : SPELL_BONE_STORM_H);
m_uiBoneStorm = true;
stage = 2;
}
break;}
case 2: {
if (m_uiBoneStorm_Timer < diff)
{
// m_creature->RemoveAurasDueToSpell(Regular ? SPELL_BONE_STORM_N : SPELL_BONE_STORM_H);
m_creature->SetInCombatWithZone();
stage = 3;
} else m_uiBoneStorm_Timer -= diff;
break;}
case 3: break;
}
if (m_uiSaberLash_Timer < diff)
{DoCastSpellIfCan(m_creature->getVictim(), Regular ? SPELL_SABER_LASH_N :SPELL_SABER_LASH_H);
m_uiSaberLash_Timer=urand(8000,12000);
} else m_uiSaberLash_Timer -= diff;
if (m_uiColdFlame_Timer < diff)
{if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
DoCastSpellIfCan(pTarget, Regular ? SPELL_COLD_FLAME_N :SPELL_COLD_FLAME_H);
m_uiColdFlame_Timer=urand(15000,25000);
} else m_uiColdFlame_Timer -= diff;
health = m_creature->GetHealth()*100 / m_creature->GetMaxHealth();
if (health <= 30 && stage == 0) stage = 1;
if (m_uiBerserk_Timer < diff)
{
DoCast(m_creature, SPELL_BERSERK);
// m_uiBerserk_Timer = m_bIsRegularMode ? 300000 : 180000;
}
else m_uiBerserk_Timer -= diff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_boss_lord_marrowgar(Creature* pCreature)
{
return new boss_lord_marrowgarAI(pCreature);
}
void AddSC_boss_lord_marrowgar()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_lord_marrowgar";
newscript->GetAI = &GetAI_boss_lord_marrowgar;
newscript->RegisterSelf();
}
| Posted by fdb on Fri 5 Mar 2010 22:22 | 392 views
- Syntax: None
- Expires: never
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